In this video, learn about sharing specific screen designs with stakeholders.
- [Narrator] Now this is currently … an HTML Canvas Document that if published, … will render everything as native content … for the web browser. … We actually don't want that yet. … For now, we only want to export static content. … So we'll render each scene as a still image … to share with our stakeholders for feedback. … How this works is it's going to export a static image, … based on the position of the playhead. … Now since we have three unique … and separate screens laid out, … we can simply move the playhead anywhere on these screens … in order to render out the static imagery … of our experience design. … So what we're going to do, … is choose File, Export and Export Image. … Alright, this brings up our export image dialog. … And from here we can choose from various presets including, … GIF files, JPEGs and PINGS, … or we can simply choose our file format here. … So if we wanted to share this over email, … or as part of a presentation as a JPEG let's say, … we can go ahead and do that, …
- Setting up a UX project in Animate
- Drawing simple shapes
- Adding text
- Creating symbols
- Building interactive states
- Defining screens in the timeline
- Linking between screens
- Animating interactions
- Publishing and exporting your project
Skill Level Intermediate
Prototyping Microinteractions with Adobe Animatewith Joseph Labrecque1h 50m Intermediate
1. Project Setup
2. Working with Shapes and Text
3. Building Reusable Assets
4. Using the Timeline to Define Screens
5. Prototyping Experiences
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