Similar to the easing presets available in the Motion Editor, both shape tweens and classic tweens also have easing presets available in the Properties panel. See how to add some easing to your camera transition.
- Similar to the easing presets…available in the motion editor,…both shape tweens and classic tweens…also have easing presets, available in the properties panel.…Let's clean up our camera transition,…and add some of these eases.…Before we look at the easing,…let's go ahead and make a final adjustment or two…our zoomed in rotation.…So on frame one…I'm just going to take my rotation down to…something like 20,…and then test again,…and now we're not getting that weird little thing…on the corner anymore, so that's perfect.…
I'm just going to leave it at that.…Of course you could tweak these things infinitely,…and then, choosing the selection tool,…I'm going to select any of the frames that are part…of this classic tween,…and then looking over to my frame properties,…I'm going to go ahead and collapse everything…that doesn't have to do with easing,…so that we can focus on that.…So note that we're now using a Classic Ease…as our ease type, just like with a motion tween,…were able to set our easing to negative 100,…which is a complete ease in,…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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