In this video, learn about modifying design content across screens and populating with content.
- [Instructor] With our shared layout structures in place, … we'll now add in some photographs and placeholder text … in order to populate each screen with unique content. … The first thing I'm going to do is to import … three separate photos, … I'm going to import them to my library initially … so I'm going to choose file, import, import to library. … Here I have three photos … and these are all sourced from unsplash. … You can see the names of the contributors … as part of the file names. … Let's go ahead and open these up … and then look inside of our library. … Alright, so here are our three separate content photos. … Since we imported to library, … they only exist inside of the library and we can … pull them out whenever we want and create instances … on our stage for different screens. … Before we do that though, we want to organize a little better … by creating a folder within our library. … So I'm going to choose our new folder here. … This creates a new folder that I can give a name, …
- Setting up a UX project in Animate
- Drawing simple shapes
- Adding text
- Creating symbols
- Building interactive states
- Defining screens in the timeline
- Linking between screens
- Animating interactions
- Publishing and exporting your project
Skill Level Intermediate
Prototyping Microinteractions with Adobe Animatewith Joseph Labrecque1h 50m Intermediate
1. Project Setup
2. Working with Shapes and Text
3. Building Reusable Assets
4. Using the Timeline to Define Screens
5. Prototyping Experiences
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