From the course: Prototyping Microinteractions with Adobe Animate

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Classic tweens

Classic tweens - Adobe Animate Tutorial

From the course: Prototyping Microinteractions with Adobe Animate

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Classic tweens

- [Instructor] Classic tweens are to be used on symbol instances and never on simple shape objects. The method of establishing a classic tween is very similar to how we achieve a shaped tween as we'll again utilize a set of key frames with different property values between them. So within our symbol layer here we're going to align key frames just as we did before. I'm going to set a new key frame on frame five and I'll also set a new frame on frame 25. On this final key frame on frame 25 let's go ahead and modify the scale of our ball. So choosing the selection tool and making sure that the ball instance is selected we'll make sure that the size, the width and the height, is actually locked so that they both change together and then we can go ahead and scale that up. Now you could also use the free transform tool if you wanted to and in that case, you get these little handles on each corner where you can actually go ahead and holding Shift down, scale up or down in a similar manner…

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