Whenever you need to begin a new project in Animate CC, you’ll need to create a document and choose a specific publish target. For this project, you want to take advantage of all of the creative tooling Animate CC has to offer, and so you'll create a new ActionScript 3.0 document.
- [Instructor] Whenever you need to begin a new project in Animate CC, you'll need to create a document and choose a specific publish target. When you first open in Animate CC, you'll be greeted with this welcome or start screen. From here, we're able to choose from a number of different intents, each containing presets. So here, under "Character Animation", we have four different presets. HD, Full HD, 4K and Standard. And as you can see, as I switch between these presets, the details change. So, inside of the details, we have the Width and Height and the Platform type.
Note that all these things of course can be adjusted, even after the document is created. We also have Intents for "Social", "Game", "Education", "Ads" and "Web". In addition to these intense, we have the advanced selection here and this is how you go about selecting a specific platform. So anything from HTML5 canvas to various "web gl", "gltf document types", "virtual reality" "actionscript", "Air", "iOS", "Android"; it's all right here.
Some additional items down below here, you've got the little broadcast. So, if there is a specific feature that Adobe wants you to know about, offen they'd broadcast overall message right here. You'll also have a number of sample files you can choose from, and that these will start you off for specific things like Layer Depth or VR panorama. In addition to this, you also have a "Learn" section and if you go within learn, you can see a number of different videos, which go over some of the basics of Animate CC, such as an "Animate Overview", "How to work with textures", "Layer Parenting", and so forth.
Going back to the "Home" area, we can always open an FLA file or animate document from here, and any recent files we've been working with, look up here under "Recent Files." Of course each one of these different platforms, has different restrictions around it. For instance if we choose HTML5 canvas, it's going to target the native web browser. However certain tools, you won't be able to use, such as the "3D rotation in 3D translation" tools. These will be disabled in the interface.
If you're just starting out there any Animate, and want to see everything that available, I would suggest going with actionscript 3.0 document type. In fact, for this project, we want to take advantage of all the creative tooling in Animate CC has to offer and so we'll create a new actionscript 3.0 document. Just go ahead and select it and hit "Create". Animate then goes and creates the document for us Before we move on, we'll want to save this document. Right now it's named "untitled1", and you can see in the properties panel here untitled1.
Let's choose "File", "Save". We'll save this to our "Exercise files", "Animate Personal underscore landing". In terms of document type, we're going to save this as an Animate document or .FLA file. No matter what target platform you've chosen; HTML5, Actionscript 3, whatever, It'll always be saved on FLA. The good thing about this, is that all assets in animation, can be shared between document types because they're all fla based.
Go ahead and hit Save And now you see we have the name "personal_landing" represented in both the Tab, and in the properties panel. Again, even though we're working with a specific target document type, in Animate CC, it's a simple matter to convert between document types in order to reuse the assets and animations we all desire. Later in this course, we'll convert our project to output HTML5 canvas.
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing Illustrator and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects