As things currently exist in your project, everything runs automatically. It would be better if you had a sort of start button from which the animation could launch. In this video, see how to create a welcome button on your first frame.
- [Instructor] As things currently exist in our project,…everything runs automatically.…It would be better if we had some sort of a start button…from which the animation could launch.…Let's go ahead and build that now.…I'm going to create a new layer…by clicking on the new layer button.…And rename that to start.…With that layer created, and at frame one…of our animation, I'm going to enter the library…and from here, we're able to look through…our different symbols and locate the star button.…
With that located, let's drag an instance…of star button onto the stage…and we'll use the free transform tool…to make it a bit smaller.…I'm holding down the shift key right now…to constrain proportion.…This button will be positioned in the lower left…and at this point, we need to just put a little bit of text…prompting the user to click on it.…So, I'll select the text tool…and in the properties panel,…I'm going to choose Felt Tip Roman…which is the same font we've used elsewhere.…
I'll bump that up quite a bit…and adjust its color to match the star.…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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