One way to provide more control over your text content is to render these letters are individual vectors. This way, they can be individually sized, positioned, colored, and more.
- [Joseph] One way to provide more control…over your text content is to render these letters…as individual vectors. This way they can be…individually sized, positioned, colored, and more.…With the selection tool chosen,…let's go ahead and click on our name here.…And with that selected, choose Modify, Break Apart,…or Control + B, Command + B.…You can see here that when we've issued…a Break Apart command once on a text object,…it will break the text object into individual text objects…for each particular letter which is fine.…
However, if we select all these text objects once again,…and again perform a Modify, Break Apart,…we can see that now these are all individual shape objects.…With these being individual shapes, we can go ahead and…actually select a couple of these letters.…I'm going to choose the J and the L in my name.…And using the Free Transform tool, I can then actually,…holding down the Shift key, transform these letters,…so that they appear larger.…
Of course we have to be very careful…that we don't collide with other letters.…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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