Just about any object in Animate can be broken down into smaller component parts. The smallest component is that of a simple shape. As you can see, there are a lot of options for manipulating object complexity within an Animate project.
- [Instructor] As we saw with our imported…Illustrator assets, just about any object in Animate…can be broken down into smaller component parts.…The smallest component is normally that of a simple shape.…One way to break Bitmap images down is…to use something called Trace Bitmap.…Let's go ahead and unlock the photo layer…and select the photo that you've imported…from the Modify menu.…What we're going to do is choose Bitmap, Trace Bitmap.…This brings up the Trace Bitmap dialogue,…and from here we can set Color Threshold,…Minimum Area, Corner Threshold and Curve Fit.…
At any time with this dialogue open…we can choose to Preview.…Clicking Preview will give you a preview of what the Bitmap…will look like once it's been rendered into vectors…based on these different values.…So you can see here, my nose has completely…disappeared into my face.…If I wanted to make some more adjustments,…maybe I'd give it Many Corners…and have the Curve Fit be a bit tighter,…Preview once again and you can see…now it's a little more defined.…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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