As you saw within your photo animation graphic symbol, it differs greatly from the motion tween in a number of ways. Choosing between motion tweens and classic tweens is something left to the individual. Use what works best for your project and workflow.
- [Instructor] With the camera set up,…it's now time to go ahead and animate it,…so since we went through and established…a good second of dead space here at the beginning…before anything starts popping in,…this is where our camera animation can actually happen.…Let's go ahead and lock all our layers back down…and we'll go all the way back out…to this first frame…and if we choose the camera tool,…once again we can see that indeed position 00,…zoom 100% and rotation at zero degrees.…
This is our default.…We want to replicate this across this initial span,…so click on frame 25, right click in the camera layer…and we're going to insert a keyframe.…With that keyframe inserted,…it's going to preserve the default camera settings.…Jumping back over to frame one,…we're now able to actually go through…and perform some rotations and zooms.…So, with zoom selected,…I'm going to zoom in a bit…and I want to get to about 200% zoom.…
Right here it's 202,…if I wanted to be really picky,…I could of course just type in 200…and for rotation, let's go ahead…
Author
Updated
12/6/2019Released
11/13/2018- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing Illustrator and Photoshop files
- Drawing
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Duration
Views
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Introduction
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New for Animate 20202m 21s
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1. Working with Animate CC
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General document settings2m 27s
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Manage the workspace5m 15s
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Test your project1m 14s
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2. General Concepts in Animate CC
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Stage and pasteboard2m 30s
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Properties panel2m 18s
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Project library2m 52s
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3. Importing Assets into Animate CC
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Import bitmap files3m 22s
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Import from Photoshop2m 47s
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Import from Illustrator4m 24s
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Import sound files1m 10s
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4. Vector Creation Tools
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Draw basic shapes5m 2s
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Work with strokes and fills2m 55s
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Object Drawing mode2m 50s
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5. Working with Text
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Use static text3m 34s
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Dynamic text considerations2m 59s
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Break text into vectors3m 7s
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6. Modifying Vectors and Bitmaps
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Manage color4m 34s
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Gradient Transform tool1m 59s
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Use Free Transform2m 40s
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Break Apart and Trace Bitmap3m 31s
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Warp assets3m 16s
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7. Managing Timeline Layers
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Layer folders1m 50s
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Shape tweens5m 23s
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Mask content5m 25s
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Onion skinning4m 5s
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Advanced onion skinning2m 38s
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8. Working with the Library and Creating Symbols
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Movie clip symbols3m 23s
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Graphic symbols4m 34s
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Button symbols6m 20s
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Manage library items3m 28s
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9. Animating Symbol Instances and the Camera
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Use motion tweens3m 13s
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The Motion Editor3m 53s
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Set up the camera3m 49s
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Animate the camera3m 38s
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Ease tween properties3m 9s
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10. Building Interactive Content
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Target platform matters3m 25s
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Build a welcome action3m 55s
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Add interaction6m 58s
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Interactive button layout4m 55s
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Code the navigation4m 3s
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11. Finishing Up
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Integrate audio2m 58s
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Advanced publishing options4m 34s
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Conclusion
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Video: Animate the camera