As you saw within your photo animation graphic symbol, it differs greatly from the motion tween in a number of ways. Choosing between motion tweens and classic tweens is something left to the individual. Use what works best for your project and workflow.
- [Instructor] With the camera set up,…it's now time to go ahead and animate it,…so since we went through and established…a good second of dead space here at the beginning…before anything starts popping in,…this is where our camera animation can actually happen.…Let's go ahead and lock all our layers back down…and we'll go all the way back out…to this first frame…and if we choose the camera tool,…once again we can see that indeed position 00,…zoom 100% and rotation at zero degrees.…
This is our default.…We want to replicate this across this initial span,…so click on frame 25, right click in the camera layer…and we're going to insert a keyframe.…With that keyframe inserted,…it's going to preserve the default camera settings.…Jumping back over to frame one,…we're now able to actually go through…and perform some rotations and zooms.…So, with zoom selected,…I'm going to zoom in a bit…and I want to get to about 200% zoom.…
Right here it's 202,…if I wanted to be really picky,…I could of course just type in 200…and for rotation, let's go ahead…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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