From the course: Prototyping Microinteractions with Adobe Animate

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Adding keyframes

Adding keyframes - Adobe Animate Tutorial

From the course: Prototyping Microinteractions with Adobe Animate

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Adding keyframes

- [Instructor] To create any change in properties across the timeline, we'll employ a system of keyframes containing different property values. You can generally create two types of keyframes in Animate. Filled, containing content, and blank, which doesn't contain any visible content, but can express bits of useful data. So using the playhead here, you can click on it and actually scrub across all of the frames that exist. Notice nothing happens, because there is no change in properties for this circle. If I go ahead and unlock our circle layer, and then move our circle to a different location, you'll notice that as I scrub, every single other frame will adhere to what's in the keyframe at fame one. If we want to make a change across time, we're going to need to create more keyframes. Let's go ahead and undo this. So, Control or Command + Z, until it's back in the center. Let's go ahead and move over to frame 20. And here we're going to actually add a keyframe. With frame 20 selected,…

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