Join Lee Brimelow for an in-depth discussion in this video Using the exercise files, part of Building Flash Games with Starling.
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If you are a Premium subscriber to the lynda.com online training library or if you are watching this course on a DVD-ROM, then you have access to the exercise files. And I've just gone ahead and put them on to my Desktop here. And you can see inside of it, it's just a whole bunch of different assets that we are going to be using throughout our game, and these include things like animation sequences, sound effects, particle effects, and bitmap fonts. Now if you don't have access to the exercise files, I'll be explaining throughout the course how you can go ahead and create your own assets to use inside of this game.
Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.
- Downloading and installing Starling and Flash Builder
- Creating the project
- Creating the main game class, static assets class, and other classes
- Building the state machine
- Creating a static assets class
- Adding images
- Creating sprite sheets with Texture Packer
- Creating and importing bitmap fonts
- Detecting collisions
- Adding particle effects
- Adding sound effects