Join Joseph Labrecque for an in-depth discussion in this video Sound, SoundTransform, and SoundMixer, part of Getting Started with ActionScript.
One of the often overlooked features of ActionScript is the robust nature of its …sound APIs. In this lesson we'll see how to set up a …Sound object for MP3 playback. So in Flash Builder we do a number of …imports here including flash.media.sound, which is the primary Sound object in ActionScript. …And it's supported by things like flash.media.SoundChannel,flash.media.SoundMixer, …and SoundTransform. We load in the actual MP3 file through …Flash.net.URL request. And can monitor the bytes being processed …through flash.utils.byteArray. So let's look at some of thee variables …that we've created for this class. So, here we're creating a private …constant of sound_file which is a string pointing to music.mp3 which is a file on …our local system here. We're also going to create a private …variable called Sound which is mapped to a Sound object.…
S Transform mapped to SoundTransform, S Channel, which is a SoundChannel object. …And then we have a variable called id3, which is a Boolean. …In this, we'll check to see if we've received id3 information from the mp3 …
- What is ActionScript and why should I learn it?
- ActionScript 2.0 vs. ActionScript 3.0
- Implementing external source code
- Working in Flash Professional and Flash Builder
- Understanding language fundamentals
- Working with ActionScript objects