Join Joseph Labrecque for an in-depth discussion in this video Loader, Bitmap, and BitmapData, part of Learning ActionScript.
This lesson will examine the relationship between the Loader, Bitmap, and Bitmap …Data classes. When importing external image data, …through ActionScript. So that we can see our package here, our …class within, Flash Builder. And we've got a number of things going on here. …We're importing flash.display.loader to actually load in an external Bitmap image. …We're importing flash.display.sprite simply because we are extended sprite to …this class. We import flash.events.event to monitor …our load progress or load completion. We import flash.events.progress event to …explicitly monitor the progress of any loaded image.…
Flash.net.url request to make a url request upon the image file itself and …load it into our application. Then we also are using …flash.system.decoding policy, as well as flash.system.loadercontext. …In order to specify how this actual image is decoded upon load, this is something …new within Flash Player 11. So, to set this up we first create a …private constant called image_file, set that to a string, and point it to image.jpg.…
- What is ActionScript and why should I learn it?
- ActionScript 2.0 vs. ActionScript 3.0
- Implementing external source code
- Working in Flash Professional and Flash Builder
- Understanding language fundamentals
- Working with ActionScript objects
Skill Level Beginner
ActionScript 3.0: Working with XMLwith Todd Perkins2h 27m Intermediate
ActionScript 3.0 Projects: Game Developmentwith Todd Perkins5h 38m Intermediate
ActionScript 3.0 in Flex Builder 2.0 Essential Trainingwith Joey Lott12h 46m Intermediate
1. Getting Started with ActionScript 3.0
AS3 language fundamentals7m 44s
2. Working in Flash Professional
3. Working in Flash Builder
4. AS3 Language Fundamentals
5. Working with AS3 Objects
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