Join Joseph Labrecque for an in-depth discussion in this video Loader, Bitmap, and BitmapData, part of Getting Started with ActionScript.
This lesson will examine the relationship between the Loader, Bitmap, and Bitmap …Data classes. When importing external image data, …through ActionScript. So that we can see our package here, our …class within, Flash Builder. And we've got a number of things going on here. …We're importing flash.display.loader to actually load in an external Bitmap image. …We're importing flash.display.sprite simply because we are extended sprite to …this class. We import flash.events.event to monitor …our load progress or load completion. We import flash.events.progress event to …explicitly monitor the progress of any loaded image.…
Flash.net.url request to make a url request upon the image file itself and …load it into our application. Then we also are using …flash.system.decoding policy, as well as flash.system.loadercontext. …In order to specify how this actual image is decoded upon load, this is something …new within Flash Player 11. So, to set this up we first create a …private constant called image_file, set that to a string, and point it to image.jpg.…
- What is ActionScript and why should I learn it?
- ActionScript 2.0 vs. ActionScript 3.0
- Implementing external source code
- Working in Flash Professional and Flash Builder
- Understanding language fundamentals
- Working with ActionScript objects