Join Lee Brimelow for an in-depth discussion in this video Installing additional tools, part of Building Flash Games with Starling.
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So in addition to Flash Builder, I'm going to be showing you how to use a few…different tools throughout this course, but only one of them is actually…required for you to get, and that's a tool called TexturePacker.…If you go to codeandweb.com/texturepacker, you can download this tool, which…essentially allows you to create sprite sheets, and sprite sheets are something we…are going to be using quite a bit during this course.…And this is a tool that has a free version available, and then if you like it,…you can pay a small amount to essentially unlock some additional features.…
But you are going to want to download this tool and it's available on all…major operating systems, so obviously download and install the one that's…appropriate for your system.…Now another tool that I'm going to be showing is a tool called Glyph Designer,…and here is the URL for it right here and this is a tool that is only available…on Mac, but once we get to this section of the course, I'll explain some other…options that are available for other operating systems.…
Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.
- Downloading and installing Starling and Flash Builder
- Creating the project
- Creating the main game class, static assets class, and other classes
- Building the state machine
- Creating a static assets class
- Adding images
- Creating sprite sheets with Texture Packer
- Creating and importing bitmap fonts
- Detecting collisions
- Adding particle effects
- Adding sound effects