Join Joseph Labrecque for an in-depth discussion in this video Implementing external source code, part of Getting Started with ActionScript.
There are many useful libraries of code, which we can leverage within our projects. …This lesson will examine, how to include a set of third party classes in both …Flash Professional and Flash Builder. So, here you see I have a set of items …within this particular explorer window. I have what's know as a SWC file, which …is prepackaged source code and other assets that can be implemented within a project.…
It's third party code that's not available within Flash Player or AIR or …any of those core packages. And SWCs are really nice, because it …takes all of the code and all of the assets that you need, and packs it up …into a little distributable package, that you can then leverage in your application. …So it's very portable, very easy to use. The other model, is simply having a set …of source code files. Which we see here. …So, this is the same files that are actually included in the SWC.…
But simply being in a package class format that we could use within an application. …I would say by far the easiest to implement is the SWC. …
- What is ActionScript and why should I learn it?
- ActionScript 2.0 vs. ActionScript 3.0
- Implementing external source code
- Working in Flash Professional and Flash Builder
- Understanding language fundamentals
- Working with ActionScript objects
Skill Level Beginner
ActionScript 3.0: Working with XMLwith Todd Perkins2h 27m Intermediate
ActionScript 3.0 Projects: Game Developmentwith Todd Perkins5h 38m Intermediate
ActionScript 3.0 in Flex Builder 2.0 Essential Trainingwith Joey Lott12h 46m Intermediate
1. Getting Started with ActionScript 3.0
AS3 language fundamentals7m 44s
2. Working in Flash Professional
3. Working in Flash Builder
4. AS3 Language Fundamentals
5. Working with AS3 Objects
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