Join Lee Brimelow for an in-depth discussion in this video Exploring particle-creation tools, part of Building Flash Games with Starling.
- View Offline
So we now have our major gameplay and our game created, but you'll notice that…obviously when we shoot a bullet and it hits an alien, well nothing happens, they…both just disappear.…It's not exactly the most thrilling gameplay ever.…So now, we want to include particle effects, like I mentioned when we downloaded…the Starling framework, the particle features actually an extension.…We've already incorporated that into our source code.…But now the question is how do we create these particle effects?…Well I am going to show you a tool that's Mac only that's called…ParticleDesigner and we downloaded that when we were setting up our system.…
And this is not a free tool, so you can see I am using just the trial version…here, so it says unregistered.…But this allows you to visually create particle effects.…So this tool is geared for iOS development.…That's why you're seeing things displayed here in an iPhone.…But with this particle thing, I can drag it around to see the effects of these particles.…
Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.
- Downloading and installing Starling and Flash Builder
- Creating the project
- Creating the main game class, static assets class, and other classes
- Building the state machine
- Creating a static assets class
- Adding images
- Creating sprite sheets with Texture Packer
- Creating and importing bitmap fonts
- Detecting collisions
- Adding particle effects
- Adding sound effects