Join Lee Brimelow for an in-depth discussion in this video Downloading the Starling framework, part of Building Flash Games with Starling.
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So before we get started actually building things with the Starling framework,…we first need to download it.…Now Starling is an open-source framework that you can get at gamua.com/starling.…And Gamua is the company that's actually created Starling.…So from that page you can go ahead and click the Download button, and you can…download a ZIP file directly from here, or you can actually go to the repository…on GitHub, which is what we're going to do, so I'm going to click that, and it's…going to take me to the Starling-Framework GitHub page.…
Now if you're used to using Git you can definitely fork this or just clone it to…your computer. We're just going to go to Downloads, and then I'm just going to…click Download as zip, and this is going to download a ZIP file of the Starling…framework, including things like documentation and also some samples.…So I'm going to go into my Downloads folder here, and if we look inside of here,…have a bunch of different of things like samples, tests, some utils, or if we go…
Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.
- Downloading and installing Starling and Flash Builder
- Creating the project
- Creating the main game class, static assets class, and other classes
- Building the state machine
- Creating a static assets class
- Adding images
- Creating sprite sheets with Texture Packer
- Creating and importing bitmap fonts
- Detecting collisions
- Adding particle effects
- Adding sound effects