Join Todd Perkins for an in-depth discussion in this video Creating namespace qualified data, part of ActionScript 3.0: Working with XML.
You know, while we are on the topic of namespace, let's talk about how to create namespace qualified elements and attributes…when you are creating XML using E4X and ActionScript.…If you are not interested in this topic, you can just skip ahead into the next movie.…I just felt that it is important to keep this in here in case anybody wanted to know.…If you are following along, we are working in 06_creating.fla in the Chapter 7 folder.…So let's go the first keyframe in the Actions layer and open up the Actions panel.…And our only code is our namespace that we created in the last movie, that's our Media namespace.…
If we wanted to specifically give this namespace a name and say put it in a new XML element that we create,…we can add that name in our new namespace declaration.…So I am going to add an extra string right before our URI.…I am going to make it the first parameter of our new namespace constructor, and it's going to be Media.…I am just going to turn word wrap on so my codes are a little bit easier to read.…
- Understanding XML data
- Creating XML in ActionScript 3.0
- Working with external XML data
- Building a reusable RSS reader class
- Using PHP with XML
- Working with blogs
- Working with Flickr images using the Flickr API
- Working with podcasts
Skill Level Intermediate
1. Understanding XML Data
2. Creating XML in ActionScript 3.0
3. Working with External XML Data
4. Building a Reusable RSS Reader Class
5. Using PHP with XML Data
6. Working with Blogs
7. Working with the Flickr API
8. Working with Podcasts
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