Join Lee Brimelow for an in-depth discussion in this video Checking out the finished product, part of Building Flash Games with Starling.
So before we get started I just want to show you what we're going to be creating in this course. So we're going to be creating this simple top-down shooter game called Spacer, and you can see here that when I come in I have this menu with this scrolling star background. I have my little logo here and then I have a button that says PLAY GAME. So when I go into the actual game you can see we have our little hero ship with a nice smoke trail particle effect, and when I hold down the mouse button, I actually fire bullets at the aliens, and you can see when I hit them, that they actually explode with this particle effect.
Now when my ship actually hits one of the aliens, then the game is considered over, we go to this Game Over screen, and then I can click a TRY AGAIN button to try the game again. Now it's a very simple game play here. I'm keeping track of a high score. It's not the most advanced game in the world, but it does highlight all of the major features in the Starling framework, and this is what we're going to be creating in this course.
Author
Released
7/5/2012Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.
- Downloading and installing Starling and Flash Builder
- Creating the project
- Creating the main game class, static assets class, and other classes
- Building the state machine
- Creating a static assets class
- Adding images
- Creating sprite sheets with Texture Packer
- Creating and importing bitmap fonts
- Detecting collisions
- Adding particle effects
- Adding sound effects
Skill Level Intermediate
Duration
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Introduction
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Welcome41s
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1. Getting Started
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Installing Flash Builder1m 44s
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Installing additional tools1m 30s
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2. Project Setup
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Creating the main game class4m 13s
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3. The Game State Machine
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Building the state machine7m 48s
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4. Preparing and Importing Assets
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5. The Menu State
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Adding the logo2m 58s
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Adding the play button3m 4s
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6. The Play State
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Adding the background1m 3s
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Creating the Hero class6m 14s
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Creating the Bullet class1m 44s
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Using the StarlingPool class9m 24s
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7. The GameOver State
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Adding the background1m 10s
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8. Adding Particle Effects
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Adding the smoke texture5m 3s
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9. Finishing Touches
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Adding the sound effects3m 42s
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Creating the Score class4m 18s
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Conclusion
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Helpful Starling resources1m 53s
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Video: Checking out the finished product