Flash CS3 Professional: Creating Games for the Wii
The Internet Channel web browser for the Nintendo Wii supports Flash content, which means anyone can create games that take advantage of this console's intuitive and approachable controls. The Internet Channel only supports Flash 7, so not every modern Flash game will work. The strengths and limitations of this platform, as well as the limited input that can be detected from the Wii Remote, should be considered when creating a game. In Flash CS3 Professional: Creating Games for the Wii, Todd Perkins shares his insights on all aspects of this development process. Speaking to those with some experience in Flash CS3 and ActionScript, he demonstrates the creation of several complete games. Each game is focused on a different mode of interactivity: point-and-click, up-and-down, circular, and velocity-based. Example files accompany the course.
- Creating a Wii game template in Flash Migrating to ActionScript 2.0 from ActionScript 3.0 Animating onscreen objects Determining hits and discarding destroyed objects Adding enemies and player interactivity Scrolling a background Winning and losing
Hi, I'm Todd Perkins. Welcome to creating Flash games on the Wii. I'm going to walk you through the process of creating Flash content that's playable on the Nintendo Wii, through the Internet Channel. Creating Flash on the Wii is a very exciting topic and I absolutely love teaching about it. In this title, we'll learn how to detect left and right, up and down, point and click, and circular interactivity from the Wii Remote. You'll also be able to mimic velocity-based interactivity. Using those techniques, we will even create several games from start to finish.
So, hope you are excited to learn about creating Flash games on the Wii because I'm sure excited to teach it. So, let's get started.
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