Join Yeuda Ben-Atar for an in-depth discussion in this video Sequencing the kick, snare, and hats, part of Ableton Live 9: Programming Beats.
Male 1: Now let's make a drum and bass beat. I'm gonna set the BPM to 170. And I have a drum rack here, loaded up with a kick, two closed hat and a right symbol. For many electronic dance music genres, it's important to layer different samples together to get a big impressive sound. In this example, I'll take three snare sounds and a clap sound and layer them together. In Ableton Live, simply hold the Cmd key while dragging the notes on top of each other to the same pad. So let's drag snare number one to C# 1 pad. And now I'm gonna drag the other snares while holding command.
I then go in to adjust the volumes of each layer to blend them together. Let's drop this now, turn this slightly up. Also, feel free to experiment with audio effects to process all the layer's elements together. So you can go to Audio Effects, and drop for example, maybe a glue compressor. And maybe or or so And you can adjust to taste. So now we get this sample. Let's create an empty MIDI clip by double clicking on empty clips lot, and start creating a drum and base beat. For classic drum and base, I place the kick on the first beat, and the second kick on the second eighth note of the third beat. Make sure the kick velocity is almost all the way up if not all the way up. Let's highlight the kick, and bring the velocity up.
Then I'm going to place my snares on the second and fourth beat. You can also place the second kick on the second eighth note of the second beat. And the snare, on the second eighth note, of the third beat. Which will give you this bit. Let's launch the clip. But, for now I'm just gonna go with the classic drum and bass. Snares on the second and fourth. And kicks on the first beat and the second beat of the third beat. I'm going to place the closed hats on every eighth note and add some velocity changes. So I'm going to change the grid size to an eighth note. Double click to create a note, and use Cmd or Ctrl+D to duplicate the note all the way through. Let's add some velocity changes by changing the velocities from down here. Let's listen to what we have.
If you wish you can add a few lower velocities closed hats in between the eighth notes and for this I have a different sound in hat I'm gonna change the grid to 16th and I'm gonna add on the second 8th note on the first beat and the second 16th of the second beat. Let's look at that. Let's change some velocities. I'm going to move over the note, hold Cmd and click up or down .And to get a more driven forward feeling, I'm also gonna take this hat, make it a 16th note and push it forward.
I will take this one away, and this one. We'll only keep those two. Excellent. Let's also move this forward. I'm going to place the ride on every beat to give our drum pattern a fuller sound. So let's change the grid size to a quarter note. Let's place a ride. On each beat. Let's select the key with the corresponding sample, hold Cmd, and drag the velocity slightly up. Let's play it. It is very important that you play around with velocities. They will make your beat more unique and dynamically interesting. Velocity is on of the two main factors of the groove. The other being timing.
First get some basic rhythmic theory, including counting music and note subdivisions, and learn how elements like cymbals, percussive instruments like congas, and even homemade sounds from cans, bottles, and counters contribute to your beats. The following chapters tackle the particulars of house, dubstep, drum and bass, trap, juke, and hip-hop. In each of these chapters, Yeuda discusses how to choose the appropriate tempo and drum sounds for the style and how to sequence the kick, snare, and cymbals. The course closes with some pro mixing techniques that balance punch and presence, so your drums will cut through the mix and sound their best.
- How to count music
- Using a piano roll editor
- Choosing the right tempo and samples for various genres
- Sequencing your drum elements
- How to program house, dubstep, drum and bass, trap, juke, and hip-hop beats
- Adding extra percussion sounds
- Adding breaks
- How to mix your beat for presence and punch
- Adjusting levels and panning
- Adding reverb to your beat