Join Yeuda Ben-Atar for an in-depth discussion in this video Choosing the right tempo and samples for house, part of Programming Beats in Ableton Live 9.
Male 1: House music has been around for decades, and an old form of it can even be heard before the birth of the genre in various jazz, disco, African, and even rock tunes. First, let's listen to a couple of examples of house beats. In the electronic dance music world, also known as EDM, it's common to feature only the drums at the beginning and end of tracks. Producers do this to give DJs enough time to mix in and out their songs. There are many different types of house beats, progressive, electro, deep, tech, and even more. We're going to talk about the fundamentals, and make a basic house beat. That with some variation can fit all those styles of music.
The BPM range of most house music is between 110 to 140 BPM. Let's break down the BPM ranges for some house music sub genres. Disco, Soul, and Funk House, is usually between 110 to 118 BPM. Deep House is between 120 to 125 BPM. Electro and Progressive house is between 125 and 132 BPM. Techno is 125 to 140 BPM, Trance is 128 to 140 BPM, and Hardstyle is 145 to 150 BPM. It's important to note, house music is a very broad genre, that has many more subgenres than the ones I've listed here. For a house beat we're going to use a kick, a snare or clap, open hat, close hat, and various percussion sounds. Now the kick needs to be very punchy and heavy in bass and bottom end. The kick is the most important element in a house beat. Since it's the main element that makes people dance. And it's also the main characteristic drum part of the genre. Sometimes producers refer to the kick part as four on the floor. Let's listen to a few examples that might not work with the house beat.
And a few that might work. Nice. Now, after the kick we might add a clap or a snare. It's up to you to decide which one you want to use. This can be arranged to almost any type of clap or snare. Also feel free to layer different claps and snares together on top of each other. So a few examples And a layered one which is a clap and a snare playing together. Now next, we're gonna add the open hat, another essential part of house music, although it's not a must for any type of house. A few examples. Next we're also gonna add a closed hat.
You can choose almost any type of closed hat for a house beat. Try to use more than one kind for more variation and the ability to make interesting rhythms. Next, we're gonna add some various percussion sounds. This will be one of the key elements that will dictate the kind of house genre you are making. For example, for deep house, try to choose more organic sounds like bongos, African drums, and ride cymbals. For techno. Try to choose more industrial sounds like mechanical effects or robotic sounds. For our example we're going to choose two shakers, one ride, one low percussive sound, and two high percussive sounds, and finally a clash or white noise. Not a must for the fundamental house beat, but will help us indicate the listener, the start of the musical or rhythmical phrase. Now, let's listen to the beat I'll show you how to make in this chapter. Let's take a listen.
First get some basic rhythmic theory, including counting music and note subdivisions, and learn how elements like cymbals, percussive instruments like congas, and even homemade sounds from cans, bottles, and counters contribute to your beats. The following chapters tackle the particulars of house, dubstep, drum and bass, trap, juke, and hip-hop. In each of these chapters, Yeuda discusses how to choose the appropriate tempo and drum sounds for the style and how to sequence the kick, snare, and cymbals. The course closes with some pro mixing techniques that balance punch and presence, so your drums will cut through the mix and sound their best.
- How to count music
- Using a piano roll editor
- Choosing the right tempo and samples for various genres
- Sequencing your drum elements
- How to program house, dubstep, drum and bass, trap, juke, and hip-hop beats
- Adding extra percussion sounds
- Adding breaks
- How to mix your beat for presence and punch
- Adjusting levels and panning
- Adding reverb to your beat