Using 16-bit and 32-bit render modes


show more Using 16-bit and 32-bit render modes provides you with in-depth training on Developer. Taught by James Talbot as part of the Flex 4.6 and AIR 3.0 New Features for Mobile Apps show less
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Using 16-bit and 32-bit render modes

When creating a new mobile project with Flex 4.6, a new Android-specific flag has been created in app.xml named color depth. By default, when Flash Builder creates a new Flex mobile project, it sets this value to 16 bit. We have the option to change its value to 32 bit. Now there are pros and cons to both options. The 16-bit mode is optimized for performance and other general-use cases. The 32-bit mode offers us specific feature that our app may require and especially if we're doing gaming, or we're using lots of stage video, we're utilizing stage 3D support, and it also offers superior rendering of gradients.

Again, it's important to evaluate the requirements of your entire application before making the switch to 32-bit rendering. Now, remember this is only supported on Android. And if I open up the app.xml file-- so, for example, I have my SplitViewNavigator that we were working on earlier, which is most decidedly an application not designed for this-- if I scroll down to...

Using 16-bit and 32-bit render modes
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Using 16-bit and 32-bit render modes provides you with in-depth training on Developer. Taught by James Talbot as part of the Flex 4.6 and AIR 3.0 New Features for Mobile Apps

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Developer
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AIR Flash Builder Flex
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