Join Brian Bradley for an in-depth discussion in this video A word about HDRIs, part of Learning mental ray in 3ds Max.
In current rendering workflows, the use of high dynamic range images for both environment lighting and scene reflections has become almost ubiquitous. And our Up and Running with mental ray training course is no exception to that trend. In a number of scene files for the course, we have made use of high dynamic range images and these have been downloaded from the excellent HDRI-Hub website, which has a number of free samples available. As these have been released under the Creative Commons Attribution 3.0 Unported license, which allows for both commercial and non-commercial use of provided assets, we've been able to include a number of these images in the exercise files download.
I would encourage you, though, to go and take a look at not only the other excellent HDRI collections that can be found on that site, but also at the some of the really good videos for teach and tech file purchases that aren't available
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
MassFX and 3ds Max: Creating Simulations (2013)with Brian Bradley3h 52m Intermediate
Learning CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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