Join Brian Bradley for an in-depth discussion in this video A word about HDRIs, part of V-Ray 3.0 for 3ds Max Essential Training.
- In current rendering Workflows the use of high-dynamic range images for both environment lighting and scene reflections has become almost ubiquitous across all areas of the 3D industry Our V-ray 3.0 for 3ds Max Essential Training course is no exception to that trend. In a number of scene files for the course we have made use of high-dynamic range images that have been downloaded from the excellent HDRI-Hub website which has a number of free samples available. As these have been released under the Creative Comments Attribution 3.0 Unported license which allows for both commercial and non-commercial use of provided assets we have been able to include a number of them in the exercise files download.
I would encourage you to go and take a look at not only the other excellent HDRI collections found on that site but also at some of the really nice video footage and texture file purchases that are available.
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.