Join Brian Bradley for an in-depth discussion in this video A word about HDRIs, part of V-Ray 3.0 for 3ds Max Essential Training.
- In current rendering Workflows the use of high-dynamic range images for both environment lighting and scene reflections has become almost ubiquitous across all areas of the 3D industry Our V-ray 3.0 for 3ds Max Essential Training course is no exception to that trend. In a number of scene files for the course we have made use of high-dynamic range images that have been downloaded from the excellent HDRI-Hub website which has a number of free samples available. As these have been released under the Creative Comments Attribution 3.0 Unported license which allows for both commercial and non-commercial use of provided assets we have been able to include a number of them in the exercise files download.
I would encourage you to go and take a look at not only the other excellent HDRI collections found on that site but also at some of the really nice video footage and texture file purchases that are available.
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 15m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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