Join Brian Bradley for an in-depth discussion in this video The substance toolset, part of 3ds Max: Substance to Arnold.
- [Instructor] The purpose of this particular video is…to give a basic introduction to the various applications…that we will be using throughout this course in order…to output elements that can then be used in our…offline renderer of choice.…In this instance, Arnold for 3DS Max, with the first…of those programs being Bitmap2Material 3,…which as the name implies, is an application,…or Substance archive, actually, that has been designed…to take a straightforward input bitmap, typically a…photograph, and turn it into a fully fledged set…of PBR-based channel outputs that can then be used…to drive the various components of a material in,…as we say, our render engine of choice.…
Some typical output channels being base or diffuse color,…roughness, metal, glossiness, height, normal,…and ambient occlusion, to name just a few.…Now because Bitmap2Material is just a Substance archive, one…that in the Bitmap2Material standalone application is in…fact running inside the Substance player, we can use the…Bitmap2Material node in any application that supports the…
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
Substance Painter Essential Trainingwith Wes McDermott5h 55m Appropriate for all
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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