Join George Maestri for an in-depth discussion in this video A run in four poses, part of 3ds Max: Character Animation.
Now that you understand how to animate a simple walk, let's go ahead and move…on to animating a run.…Now runs and walks are similar in that the character is propelling himself…forward with his feet, but they are different enough so that we should learn how…to animate a run separately.…So let's take a look at this basic run here. And as you can see, the…character is running forward.…Now the first thing you'll notice is that, well, a run is usually faster than a walk.…Walk may take 12 to 16 frames per step. A run may only take 4 to 8 frames per step.…
So a run is actually a faster pace.…Now if I go into this Perspective viewport, we can take a look at this a…little bit more closely.…Now the first thing is the character isn't just stepping from foot to foot.…Typically in a walk, you have at least one foot on the ground at any time.…But with a run, the character is actually leaping through the air.…So at this point in the run, the character is actually airborne;…he is off the ground, and then he hits the ground, cushions--so what's happening…
Author
Released
4/12/2012- Posing digital characters
- Creating stock poses
- Understanding forces, character motion, and secondary motion
- Keyframing initial poses
- Animating weight shifts and pose-to-pose transitions
- Animating walks and runs
- Adding personality to a walk
- Animating facial movement: blinks, head turns, and mouth movement
- Animating an entire scene
Skill Level Intermediate
Duration
Views
Q: Where can I download the Linktivity Presenter drawing tool?
A: Linktivity Presenter is no longer available since the recording of this course. An alternative on-screen drawing tool is VB Doodle, which works with most 3d rendering software. Download VB Doodle here.
Related Courses
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Modeling a Character in 3ds Max
with Ryan Kittleson4h 31m Intermediate
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Introduction
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Welcome1m 8s
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Using screen drawing tools2m 28s
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1. Posing Digital Characters
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Creating strong poses3m 27s
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Creating stock poses4m 59s
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2. Animating Characters in Motion
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Understanding drag6m 43s
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Refining the animation6m 37s
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3. Creating Pose-to-Pose Animation
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Keyframing initial poses6m 12s
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Creating the blocking pass6m 53s
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Moving holds4m 38s
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Animating weight shift3m 13s
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Animating a wave5m 53s
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4. Animating Walks
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Analyzing a walk4m 13s
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Animating a walk: arm motion7m 42s
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Animating a walk: the head3m 45s
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5. Adding Character to a Walk
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Changing a walk using poses4m 52s
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6. Animating Runs
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A run in four poses2m 22s
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7. Facial Animation and Dialogue
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Animating blinks6m 33s
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Animating a head turn4m 49s
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Working with audio3m 33s
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Animating vowels: A, E, and I13m 16s
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Animating vowels: O, U, and Y10m 12s
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Animating lip sync: the eyes7m 31s
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Animating lip sync: the body5m 46s
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8. Animating a Scene
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Creating the main poses4m 2s
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Blocking poses to dialogue5m 31s
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Animating moving holds6m 51s
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Creating weight7m 33s
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Adding secondary motion8m 56s
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Animating dialogue6m 40s
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Adjusting head motion5m 10s
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Adding blinks5m 45s
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Conclusion
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Goodbye24s
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Video: A run in four poses