From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters
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The rotation and position list controllers: Part two - 3ds Max Tutorial
From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters
The rotation and position list controllers: Part two
- Having look at how to create frozen, or set to zero, transforms on camera, which is, of course, an animation technique that can be applied any object that we may want to animate. Time in this video to look at adding the procedural animation that all of this set of work has been for. Specifically, to add a Noise Controller to both the Position and Rotation tracks of our camera, in order to produce some very specific effects. With the camera selected, then, we need to be in the Motion tab on the Command panel and looking specifically at the Assigned Controller rollout, where if we just expand the Position and Rotation trees, we have both zeroed out and available tracks that we could assign the Noise Controller to. In most instances though, it is good practice to work only with the available slot, and so let's select that for the rotation track, and click on the Assign Controller button. Again, let's just the Noise Rotation option, and straightaway, we are clearly getting a much more…
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Contents
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Understanding controllers3m 3s
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(Locked)
Accessing and working with controllers in the UI4m 14s
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Working with waveforms3m 18s
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(Locked)
Limit controller3m 16s
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(Locked)
The rotation and position list controllers: Part one3m 38s
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(Locked)
The rotation and position list controllers: Part two3m 27s
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(Locked)
Creating a reaction: Part one3m 14s
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(Locked)
Creating a reaction: Part two4m 2s
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(Locked)
Motion capture setup3m 28s
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(Locked)
Using motion capture4m 52s
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(Locked)
Using the Spring controller2m 36s
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