From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

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The rotation and position list controllers: Part two

The rotation and position list controllers: Part two - 3ds Max Tutorial

From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

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The rotation and position list controllers: Part two

- Having look at how to create frozen, or set to zero, transforms on camera, which is, of course, an animation technique that can be applied any object that we may want to animate. Time in this video to look at adding the procedural animation that all of this set of work has been for. Specifically, to add a Noise Controller to both the Position and Rotation tracks of our camera, in order to produce some very specific effects. With the camera selected, then, we need to be in the Motion tab on the Command panel and looking specifically at the Assigned Controller rollout, where if we just expand the Position and Rotation trees, we have both zeroed out and available tracks that we could assign the Noise Controller to. In most instances though, it is good practice to work only with the available slot, and so let's select that for the rotation track, and click on the Assign Controller button. Again, let's just the Noise Rotation option, and straightaway, we are clearly getting a much more…

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