Join Brian Bradley for an in-depth discussion in this video The rotation and position list controllers: Part one, part of Animating in 3ds Max: Constraints, Controllers, and Wire Parameters.
- [Male] One of the things that will often times…find ourselves wanting to do when animating…in 3Ds Max is add extra motion to objects…that looks more natural and/or random…than a hand keyed piece of work typically would.…And for that, few things work as well in 3Ds Max…as the noise options that we have access to.…In this example, then, we are going to add…some extra motion to our rendering camera,…and motion that we really don't want to have to hand key.…In the first instance, this will be a gentle…rotation shift on drift, to be more precise,…that will add a subtle bit of life…to an otherwise stationary camera.…
With our physical camera selected, then,…which, in this instance, needs to be set…as a free, as opposed to targeted, camera,…let's jump into the motion tab in the command panel…and first of all, take a look at how not…to go about doing this.…In the assign controller rollout bin,…let's select the rotation track,…which currently shows that the rotations on the camera…are being handled by the default Euler XYZ option.…
- Reviewing the importance of pivot points in animation
- Accessing and working with controllers in the UI
- Creating reaction animations
- LookAT controllers
- Wire parameters
Skill Level Intermediate
3ds Max 2018: Mastering UVW Mappingwith Joel Bradley2h 31m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Stylized Environment for Animationwith Zaheer Mukhtar4h 44m Intermediate
3. Wire Parameters
What's next1m 6s
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