Join Brian Bradley for an in-depth discussion in this video The revamped frame buffer with advanced color controls, part of V-Ray 3.0 for 3ds Max Essential Training.
- One very powerful part of the toolset…that V-Ray 3.0 brings to 3ds Max…is its own version of the render frame window,…referred to in Chaos Group speak as the V-Ray frame buffer,…or VFB for short.…Far from being just another viewing window…for the images that are rendered out of the V-Ray engine,…the V-Ray frame buffer is a production strength tool…in its own right and in this video,…we're going to take a quick tour…of its interface and look briefly…at some of the extremely useful tools…that it brings to the table.…
We can quickly open the V-Ray frame buffer…by clicking the icon found near…the top of the V-Ray toolbar.…If we have already taken a render…in the scene that we're working with,…as I have here,…the window will open with that latest render…already loaded in.…Now, a lot of the tools across the top…of the V-Ray frame buffer are going to be very familiar…to 3ds Max users as they simply mimic…functionality found on Max's own rendered frame window,…such as access to various image channels,…clear image and duplicate functions,…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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