Join Brian Bradley for an in-depth discussion in this video A primer on exposure values (EVs), part of V-Ray 3.0 for 3ds Max Essential Training.
- Now, whilst many V-Ray users are no…strangers to using real world camera parameters…such as f-number, shutter speed and film speed…to control exposure in a render,…what some of us may not be quite so…au fait with are the exposure values,…or EVs for short, that the new physical…camera uses by default.…Well, an exposure value is really just…a quick and easy way in which we can…describe the amount of light that is…present in a given environment.…Once measured and then exposure…value established, that number can…be used to dial in our exposure settings,…and so give us a theoretically best exposure…for the shot that we are wanting to take.…
Interestingly, though, an exposure value…doesn't actually give us an exact recipe or…specific set of exposure parameters that…need to be used in order to achieve it.…In fact, any specific exposure value can…be arrived at by means of a variety of…shutter speed, aperture, and ISO or…film speed combinations.…Although, for the information purists among us,…I do need to note here that, strictly speaking,…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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