Join Brian Bradley for an in-depth discussion in this video An overview of your material, part of 3ds Max: Substance to Arnold.
- [Narrator] With our ground material taken care of,…courtesy of the bitmap to material three node inside…of Max, time to make the switch to Substance Designer…and create a texture that we can use…for the wall against which our robot is slumped.…Now in this particular instance,…and simply for the sake of speed, we're going to be working…with an existing Substance Designer graph…rather than creating one from scratch.…This has kindly been provided for use here…by my fellow Lynda author Joel Bradley.…The material is, as you can see, a distressed…or aged red brick that has had a number…of features built into it, features that have already…been exposed for the end artist to make use of.…
So, over in the input parameters rollout,…we have the ability to change the brick hue,…brick saturation, brick X and Y numbers, and so on.…Now if you want to know how to go about exposing parameters…in a substance graph, then you can check…out the exposing substance parameters video…in the Substance Designer essential training course that,…
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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