Join Brian Bradley for an in-depth discussion in this video A note on gamma settings, part of 3ds Max: Substance to V-Ray.
- As we make use of the exercise files provided with this course, there is a possibility, especially if we have 3ds Max setup in a non-default way, that we could encounter this gamma mismatch warning dialog. This is simply 3ds Max's way of telling us that the gamma settings saved in the scene file we are opening are different to those currently at work in the application itself. To make certain that what you see in 3ds Max as you work matches the visual presentation you will see in these videos, which have all been created using 3ds Max's default gamma settings, all we need do is select the Adopt the File's Gamma and LUT Settings option, and all will be fine.
If we should, by mistake, go ahead and select the wrong option here, we don't need to panic, as switching gamma options inside 3ds Max is a simple and straightforward process. All we need do is come to the Customize menu, select the Preferences option, and then in the Gamma and LUT tab of the dialog, set gamma to be enabled. Make sure the gamma value is set at 2.2, and also ensure that both boxes in the Materials and Color section are checked. If we follow through with these instructions, then everything from the exercise file download should work just fine for us given that V-Ray itself is setup to work correctly with 3ds Max's default gamma options.
- What are substances and why should we use them?
- Choosing your substance workflow mode
- Using Bitmap2Material inside 3ds Max
- Loading the Bitmap2Material node into 3ds Max
- Building your material
- Working with substances from Substance Designer
- Working with maps from Substance Designer
- Exporting the map types
- Exporting maps from Substance Painter
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
3ds Max: Advanced Lighting (2017)with Aaron F. Ross2h 52m Advanced
1. Overview of Substance Based Tools
The substance toolset4m 9s
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from Substance Designer
4. Working with Maps from Substance Designer
5. Exporting Maps from Substance Painter
What's next?1m 33s
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