Learn how to navigate the new splash screen.
- [Narrator] The very first time you launch 3ds Max you'll see a dialogue asking if you want the Classic or Design mode. I recommend using Classic and once 3ds Max fully launches you'll see the new welcome screen. It's got some streaming content that's being served up from the internet. So if you're offline then you may see something different in this window. It's got some helpful tips for new users as well as links to the documentation and other online resources. If you don't need the welcome screen you can disable it.
The second time you launch 3ds Max you'll see a check box labeled Show This Welcome Screen at Startup. I can disable that now and then close the window. If you ever need to get that welcome screen back you can find it in the Help menu. Currently, my desktop capture area is too small to permit all of the 3ds Max menus to fit horizontally. The hidden menus are found in this right-facing double arrow, click on that and go to Help, Welcome Screen and get that window back if I want it.
If you're wondering where the scene templates went they're not in the welcome screen any longer. You can find them in the New File menu under File, New, New from Template and here all of the default factory templates that ship with 3ds Max. If you want to manage them then you can go into the Template Manager. There's a link at the lower left of this dialogue. It's in dark blue and a little bit hard to see on my screen. It's says Open Template Manager. Click on that and you have the ability now to create your own templates and administer existing ones.
I'll close that window and also close the Create New Scene window and that's an overview of the changes to the welcome screen in 3ds Max 2018.
- Interactively customizing the interface
- Processing mesh information with Data Channel
- Projecting textures with Blended Box Map
- Editing position animation with Motion Paths
- Configuring Arnold for performance and compatibility
- Optimizing render time with Arnold settings
- Lighting with Arnold
- Applying a filter to an Arnold light
- Shading with the Arnold Standard Surface material