Join Brian Bradley for an in-depth discussion in this video The mental ray sky portal, part of Up and Running with mental ray in 3ds Max.
…Having already spent some time in this chapter learning about, and…then making use of Mental Ray's final gather engine, one thing we have,…perhaps, come to realize, is that,…working with final gather on a daylight interior scen isn't, perhaps,…quite as simple or straightforward a process as we may have thought.…In fact, unless we are working with a scene that has lots of window openings,…preferably big ones that really expose the interior space to the daylight environment…outside, we can oftentimes struggle to create a really clean and…usable lighting solution from it,…which means we're going to need a little bit of help from somewhere.…Enter the Mental Ray Sky Portal, a Mental Ray light type that can be used to…good effect as a straightforward area light, but that was, in fact,…introduced into Mental Ray to help solve the very problem we have run into here.…You may recall in our overview of final gather, or…irradiance mapping, that we outlined the two phase sampling process that…Mental Ray goes through in order to create a GI solution from this engine.…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
Getting Started with CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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