Join Brian Bradley for an in-depth discussion in this video mParticle operators, part of Up and Running with Particle Flow in 3ds Max.
In this video, we're going to be taking a look at a group of operators…and tests in side Particle Flow, that are…different enough from the rest of the system.…So, as to have been given their own designation, this being M particles.…Now we have already to some extent had an introduction to these having…seen a little of what they can do vast examining the M particle flow.…Here though we will take the opportunity to more clearly identify the actual…M particle operators in the depot for ourselves as well as in a practical…setting taking a bit of a closer look at the way some of them work.…
First of all, though, let's see what we have going on in our start scene.…Essentially, we have some pseudo wall geometry that has, as…you can see if I just hit the F3 key…to go into Wide Frame mode, been pre-fractured, so, as…to give us a collection of geometry pieces with which…to work.…Before we do anything with these pieces though, we just want to hit the six key…and bring up particle view, to identify for…ourselves the M particle operators in the depot.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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