Join Brian Bradley for an in-depth discussion in this video A look at gravity and drag, part of MassFX and 3ds Max: Creating Simulations (2013).
As a technical artist, when it comes to simulation work, we really do need to…understand the workings of the world around us.…This will naturally help us accurately re-create a dynamic motion and behavior of…objects in a very believable way.…For this reason, over the next few videos, we want to briefly touch on a number…of laws or principles that govern objects in motion, laws and principles that…really anyone wanting to work on dynamic simulations would need to have an understanding of.…In fact, figuring out how things work in the real world would be an ongoing…field of study for any serious simulation artist.…
So, in this video let's give consideration to a couple of extremely important…global environmental effects, these being gravity and drag.…As we will tackle gravity first, we just need to make a quick disclaimer as…neither Sir Isaac Newton nor Professor Albert Einstein were able to fully answer…the questions of just what gravity is and how it actually works.…We will be focusing in this instance on a discussion of the effects of gravity…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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