Join Brian Bradley for an in-depth discussion in this video A look at the MassFX and the 3ds Max user interfaces, part of MassFX and 3ds Max: Creating Simulations (2013).
As with all feature sets in 3ds Max, understanding how to locate and work with…the various user interface elements that make up our MassFX toolset is going to…be a critical factor with regard to our ability to work quickly, efficiently, and…to a high standard in our MassFX simulations.…In this video we are going to take a few minutes to become familiar with the…variety of ways that we can access MassFX tools inside the 3ds Max UI.…The first interface element that we want to take a look at is the MassFX toolbar.…
By default, this toolbar may be turned off in 3ds Max and 3ds Max Design,…so our first goal will be to make it visible.…We can do this by coming up to the main toolbar at the top of the 3ds Max user…interface and then in an empty area of the toolbar--so not on the bottom or the UI element--…we want to right-mouse-click and then select the MassFX toolbar option from the dropdown list.…This brings up a floating toolbar that we can now dock anyplace in the user interface.…
We can go to the top, bottom, left, or right.…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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