From the course: V-Ray Next for 3ds Max Essential Training

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An introduction to V-Ray GPU

An introduction to V-Ray GPU - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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An introduction to V-Ray GPU

- [Instructor] In the early days of its inception, V-Ray GPU or RT as it was known then was typically thought of and even presented by Chaos Group as a preview renderer that could be used to speed up the lockdown phase of a project. The idea being that once approval on a scene was given, the production phase of the project using the V-Ray production renderer. As the software gained more features though, all of that started to change as an alternative production renderer in its own right, also becoming integrated into the main V-Ray render package rather than being sold as a separate standalone piece of software. One of the big differences between RT and the production engine as opposed to a more standard retracer, meaning it was using a set of algorithms designed to compute lighting in a 3D scene in a manner that was as faithful as possible to the way in which the physics of light work. These processes when combined with physically correct models, light source behavior, and optically…

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