Join Joel Bradley for an in-depth discussion in this video Working in world space, part of 3ds Max 2018: Mastering UVW Mapping.
- [Instructor] When it comes to applying…textures to geometry in our scenes,…there are probably dozens, if not hundreds,…of usage scenarios in place today…each of them requiring a particular workflow…and approach in order to be successful.…When UVW mapping for instance, there are…some very distinct differences between making…use of maps in static or still renders…as compared to animated sequences.…Further to that, there are also distinct…differences between the options that can be used…when transforming as compared to deforming…meshes in animations all of which we need to understand…and so we will take a look at over…the course of this chapter.…
In the version of the test scene…that we are working with here,…if I just open up the Material Editor…you can see that our robot geometry…has had a procedural noise map applied…as a diffuse texture which is indeed a valid way…to create a diffuse color map.…Oftentimes though, artists will use…procedural maps such as this as a way…to add break up and variation to a material.…
Author
Released
11/17/2017Instructor Joel Bradley explains what UVWs are, how they affect textures, and why they are needed. He also reviews the different mapping spaces that are available and how procedural maps are used in texturing. Then he progresses to the hands-on portion of the course, starting with mapping simple shapes and models with the UVW modifier. He also reviews advanced topics, such as unwrapping and editing UVs with the UVW Editor. Finally, he introduces blended box mapping, for when you need to get a model ready for texturing quickly.
- UVW coordinates
- UV space
- Working with the UVW Map modifier and UVW gizmo
- World space vs. object space
- Peel mapping and pelt mapping
- Reshaping UV elements
- Smoothing and relaxing UVs
- Rendering UV layouts
- Blending seams with the Blended Box Map
Skill Level Intermediate
Duration
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Related Courses
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3ds Max 2018 Essential Training
with Aaron F. Ross10h 10m Beginner -
3ds Max: Advanced Materials
with Aaron F. Ross2h 34m Intermediate
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Introduction
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Welcome1m 44s
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What you should know1m 21s
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Exercise files1m 2s
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3ds Max project structure1m 53s
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Gamma handling2m 10s
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1. UV Mapping Basics
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What are UVW coordinates?3m 21s
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Understanding the UV space2m 45s
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Auto-generated UVs5m 8s
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The UVW Map modifier, part 13m 33s
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The UVW Map modifier, part 23m 36s
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Working with the UVW gizmo4m 55s
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Real-world mapping sizes6m 6s
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2. UV Mapping Options
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The Coordinates rollout5m 20s
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Working in world space3m 58s
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Working in object space2m 43s
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XYZ to UVW method3m 26s
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Using map channels4m 30s
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3. Unwrap UVW Controls
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The UVW Unwrap modifier2m 45s
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Selection tools4m 52s
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Edit UVs rollout3m 39s
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Peel mapping tools5m 15s
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How pelt mapping works4m 36s
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4. The UVW Editor
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Reshape UV elements3m 22s
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The Stitch rollout6m 29s
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Relaxing UVs4m 35s
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Multi-tile UVs (UDIMs)4m 32s
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Rendering our UV layout5m 5s
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5. Blended Box Mapping
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What is Blended Box mapping?2m 22s
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The blending controls3m 38s
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Working with maps2m 39s
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Using the projection options4m 12s
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Conclusion
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Next steps1m 34s
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Video: Working in world space