Become familiar with the render settings in 3ds Max and the many parameters that can be set within it. Learn about the common tab, which controls the size of the render, as well as animation and file parameters. Learn how to set up quality using antialiasing in the standard renderer, learn about using quality controls in other renderers.
- [Instructor] Now that we understand a little bit … about the different type of renderers in 3ds Max, … let's go ahead and actually set up some rendering. … So, we can go into the Render Setup window here … and this will set up whatever renderer we have chosen. … In this case, I have the ART Rendered selected … but as you can see have a number … of renderers available. … Now every single renderer in 3ds Max, … whether it's built in or third party … will have this Common tab. … Now these are the parameters … that are common to every renderer. … And those include what are we rendering? … Are we rendering single frames or animations? … So, if I press this button here, … we get a single frame. … If we press this button here, … we get the Active Time Segment … which is the timeline here … or we can select a range … and we can also do every second, third or fourth frame here. … And if we want, we can specify frames individually here. … I'm going to leave this at single. … Now we can also determine what area to render. …
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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