Join Joel Bradley for an in-depth discussion in this video Working in object space, part of 3ds Max 2018: Mastering UVW Mapping.
In our previous exercise we tested…our current mapping solution with some…simple test motion on our robot character here.…And discovered that the mapping source we were using,…World xyz, was in the end pretty much unusable.…What we want to do in this video then…is explore a possible solution for the problem…by applying a different UVW mapping source.…Let's open up the material editor then,…then we'll click to open up our nice map parameters.…And in the mapping source drop down,…switch from using World xyz to object xyz.…
The idea here is that mapping generated using…the object's localized coordinate space…should theoretically be tied or locked…to the geometry itself.…Well, let's press the play button and see what we get.…The difference that switching the mapping source…has made is instantly obvious with our…nice map now very clearly sticking to the robot's surface.…Indeed, any animation that we now apply…to this object by means of transform animation…will always produce the same result.…
And I do stress the word transformation…
Instructor Joel Bradley explains what UVWs are, how they affect textures, and why they are needed. He also reviews the different mapping spaces that are available and how procedural maps are used in texturing. Then he progresses to the hands-on portion of the course, starting with mapping simple shapes and models with the UVW modifier. He also reviews advanced topics, such as unwrapping and editing UVs with the UVW Editor. Finally, he introduces blended box mapping, for when you need to get a model ready for texturing quickly.
- UVW coordinates
- UV space
- Working with the UVW Map modifier and UVW gizmo
- World space vs. object space
- Peel mapping and pelt mapping
- Reshaping UV elements
- Smoothing and relaxing UVs
- Rendering UV layouts
- Blending seams with the Blended Box Map
Skill Level Intermediate
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
1. UV Mapping Basics
2. UV Mapping Options
3. Unwrap UVW Controls
4. The UVW Editor
5. Blended Box Mapping
Next steps1m 34s
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