Join Brian Bradley for an in-depth discussion in this video Working with exposure control, part of Learning mental ray in 3ds Max.
…In photographic terms, exposure is the amount of light allowed to…fall onto whatever photographic medium is in use, be that film or…digital image sensor, whilst taking a photograph.…The more light allowed, the brighter or…more exposed the image becomes, whilst going in the opposite direction,…allowing less light that is, naturally produces darker or less exposed images.…In 3ds Max, the same basic principle can be used when lighting and…rendering with mental ray.…With exposure, essentially controlling how bright a final render will be.…
Certainly, if we are wanting to follow a physically accurate rendering workflow in…order to produce photographic images, then applying and…working with exposure controls in mental ray will be a must.…Now whilst the current viewport representation of our scene looks as…if the lighting levels are not too bad.…If I just take a render,…you can see that there definitely is a little bit of a problem.…Because our scene has been set up using a daylight system making use of…the physically accurate mental ray sun and sky light types,…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
MassFX and 3ds Max: Creating Simulations (2013)with Brian Bradley3h 52m Intermediate
Learning CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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