Join Brian Bradley for an in-depth discussion in this video Working with the exercise files, part of MassFX and 3ds Max: Creating Simulations (2013).
If you are a premium member of the lynda.com online training library, you have access to the exercise files used throughout this course. The exercise files are in the Exercise_Files folder, which I have placed on my desktop for convenience. You can of course place them wherever you like. There are files from most of the movies in this course. They reside in subfolders inside the 3ds Max project structure, each named for the relevant chapter. It is not necessary for you to use these files to benefit from this course; you can use files of your own in place of them if you like.
If you are a Monthly or Annual subscriber to lynda.com, you don't have access to the exercise files, but you can follow along using files containing your own work.
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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