Join Brian Bradley for an in-depth discussion in this video Working with displacement mapping, part of Up and Running with mental ray in 3ds Max.
…Whilst bump mapping gives a material effect that can work well in…many instances, creating as it does the illusion of…depth in an object without adding anything serious in terms of overall render times,…there will be occasions where the fact that this is a render engine…trick will become a little too obvious.…On such occasions, especially where the believability of a material or…object is integral to the success of our project,…we may want to swap bump mapping for displacement mapping.…One extremely nice feature that Mental Ray shares in…common with many ray trace render engines available for 3ds Max is its ability to…generate render time displacement based on grey scale map import.…
This means that rather than having to process extremely dense meshes in the view…port whilst we work, we can postpone all of the heavy mesh subdivision required for…good displacement until we actually hit the render button.…To make a start at creating a displacement effect,…let's first of all take an initial render of our scene so…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
Getting Started with CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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