Understand and learn about animation controllers in 3ds Max. In this video, George shows how to manage and manipulate the various types of animation controllers. Controllers are what determine the motion of an object in 3ds Max. George shows how to change controllers and demonstrates the noise controller.
- [Narrator] In addition to key framing,…we can also use what are called controllers…to affect animation.…Now these can automatically animate objects by things…such as an audio file or noise,…or you can use things such as scripts or constraints.…Now controllers really are just ways to control…motion in 3ds Max.…So let's take a look at some simple applications of this,…I'm gonna go ahead and select my airplane here…and I have no animation on this right now.…
I'm gonna go back into the motion panel,…make sure that I'm on parameters.…Now as you can see, right below that we have…this controller window.…So these controllers are what is currently controlling…the animation and by default, this is position xyz…and oiler xyz, as well as scale xyz,…and these are the defaults.…These give us the animation curves…and allow us to edit the animation as we have,…but I can change this.…So I'm going to, actually scale this out just a little bit,…so we can see this whole thing,…and you'll notice that this position xyz has…controllers for x, y and z…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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