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Working with back-facing polygons

Working with back-facing polygons: Creating a Environment Kit Design for Games
Working with back-facing polygons: Creating a Environment Kit Design for Games

Usually modular modeling systems omit the modeling of back facing or downward facing polygons. However, the modularity of the meshes brings with it a few choices we'll need to make as to how to model intersecting, back facing and otherwise unseen polygonal faces. In this video we'll take a look at a few of the circumstances where you might consider modeling or not deleting groups of polygons not usually seen by the player.

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Skill Level Appropriate for all
2h 38m
Duration
32,341
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Skills covered in this course
3D + Animation Materials Modeling Textures 3ds Max

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