Join Brian Bradley for an in-depth discussion in this video Working with the adaptive subdivision engine, part of V-Ray 3.0 for 3ds Max Essential Training.
- The adaptive subdivision engine…that we will look at in this exercise…works a little differently as compared…to the other three options available…in that, instead of creating an internal pixel array…that becomes more and more subdivided…as the "Subdiv" parameter is increased,…this engine instead creates a grid that is set…to the same resolution or size as our render output…and that then acts as an internal overlay.…This is used by V-Ray to position…or place samples in the seed.…After making a first pass, the samples are compared…and if the difference between any two samples…is greater than the value set in the color threshold option,…then the grid will be subdivided and more samples added.…
We do, if I just open up the "Render Setup" dialogue,…have a couple of super-sampling options available.…We have "Object outline" which will…over-sample the outline of geometric objects in the scene.…We have a "Normals threshold" option,…which will super-sample objects whose normals…have widely varying directions.…And we also have a "Randomize samples" option,…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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