Join Joel Bradley for an in-depth discussion in this video Working with the UVW gizmo, part of 3ds Max: UVW Mapping.
- One of the brilliant things about the UVW Mapping tools…in 3DS Max is the sheer number of options open to us…for manipulating how the projection…of UVW coordinates takes place.…In this video we're going to be taking a look at…how the UVW Map gizmo, particularly its sub-object mode,…extends the manipulation options open to us.…Now, one thing we touched only briefly on…in previous exercises was the fact that whilst applying…the UVW Map modifier directly to a piece…of geometry, the gizmo will scale to fit.…
So if I go ahead here and apply a modifier…to our box primitive, we see that the planar mapping gizmo…fits itself perfectly to the X and Y dimensions of the cube.…If I delete that and come into elements of object mode,…and scale it a little along its X axis…and then again apply a UVW modifier,…we can see that the gizmo still fits itself…to the now altered dimensions of our box.…And this would be the same, of course,…no matter what shaped geometry we applied it to.…
Let's just hit undo a few times here…to get our cube and original UVW Map back.…
- What are UVW coordinates?
- Understanding UVW space
- Autogenerating coordinates
- Using map channels
- Working with the World XYZ and Object XYZ systems
- Peel and pelt mapping
- Reshaping UV elements
- Relaxing UVs
- Rendering out a UV template
Skill Level Intermediate
1. UVW Mapping Basics
2. Digging a little deeper
3. Unwrap UVW Modifier Controls
4. The Edit UVW Interface
What's next?1m 43s
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