Working with Reactor's collection types


show more Working with Reactor's collection types provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max show less
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Working with Reactor's collection types

In a previous video, we described creating a collection as a method to identify and organize certain scene objects to be included in a simulation. We further stated that Reactor offered several different types of collections, with the collection type chosen determining just how that specific object, or objects, would respond or react to being run through a simulation. In this video, we'll take a closer look at working within the Collection framework using the Reactor toolbar that we've docked over on the left-hand side of our interface.

Let's first identify the five different types of collections you'll be working with when using Reactor. The first collection on the list, a Rigid Body Collection, is designed to house objects that will be seen as extremely hard and non-deforming during a simulation. A concrete floor or a hard dense piece of wood would be good examples of an object that might be added to a Rigid Body Collection, anything rock-solid and impenetrable. Just do...

Working with Reactor's collection types
Video duration: 7m 51s 3h 8m Beginner

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Working with Reactor's collection types provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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